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Our studios

Four independent teams with their own tools, processes and opinions. We fund the work and stay out of the way.

Istanbul, Türkiye · Founded 2018

Vault Nine

Action RPG & tactics

Nine people when they started, twenty-six now. Vault Nine builds systems-heavy games with hand-authored stories bolted directly onto them, and refuses to ship a mechanic it cannot explain in one sentence.

Lisbon, Portugal · Founded 2015

Hardlight Collective

Fighting & racing

A team obsessed with feel. Hardlight tunes input latency before it tunes anything else, which is why their fighting game and their rally game share more code than you would expect.

Gothenburg, Sweden · Founded 2020

Longtide Studio

Strategy & mobile

Longtide ships in public. Every project they run goes into early access or open beta long before it is finished, and the roadmap is whatever players are actually arguing about that month.

Montréal, Canada · Founded 2019

Grey Harbor

Horror & narrative

Two very different games from one small team: a quiet story about a street, and a horror game about a station. Grey Harbor thinks both are about the same thing.