Our studios
Four independent teams with their own tools, processes and opinions. We fund the work and stay out of the way.
Istanbul, Türkiye · Founded 2018
Vault Nine
Action RPG & tactics
Nine people when they started, twenty-six now. Vault Nine builds systems-heavy games with hand-authored stories bolted directly onto them, and refuses to ship a mechanic it cannot explain in one sentence.
Lisbon, Portugal · Founded 2015
Hardlight Collective
Fighting & racing
A team obsessed with feel. Hardlight tunes input latency before it tunes anything else, which is why their fighting game and their rally game share more code than you would expect.
Gothenburg, Sweden · Founded 2020
Longtide Studio
Strategy & mobile
Longtide ships in public. Every project they run goes into early access or open beta long before it is finished, and the roadmap is whatever players are actually arguing about that month.
Montréal, Canada · Founded 2019
Grey Harbor
Horror & narrative
Two very different games from one small team: a quiet story about a street, and a horror game about a station. Grey Harbor thinks both are about the same thing.
