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Neon Fracture

Six fighters. One city. No rematches.

About the game

A 2.5D fighting game built for frame-perfect play, with rollback netcode, a full story campaign and a training suite that teaches you the game instead of hiding it.

This is placeholder copy standing in for the full product page. Trailers, screenshots, editions and store links all live here once the marketing assets are ready.

Developed by

Hardlight Collective

A team obsessed with feel. Hardlight tunes input latency before it tunes anything else, which is why their fighting game and their rally game share more code than you would expect.

Studio profile →

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