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wishbound | |
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| Developer | MyShell Games |
| Publisher | Americode |
| Release date | 26 October 2026 |
| Made in | |
| Supported systems |
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| Genre |
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| Tags |
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every wish is a withdrawal
You wake at 3am to an app you never installed. It's called tally. It has no settings, no terms of service, and one function: it grants wishes. All of them. It never asks what a wish should cost. The whole game happens on the phone. You read the messages, you make the choices, you watch four numbers move: affection, suspicion, sanity, debt. Nobody tells you which one kills you.
wish. dream. pay.
Every wish triggers a playable dream. Win it and the wish lands the way you meant it. Lose it and the monkey's paw writes the outcome instead. Some of the game's best endings are on the other side of losing on purpose.
built to be finished, built to be replayed
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5 nights, 3 routes, 18 endings.
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several endings only exist if you fail the right dream at the right time
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a full run is about 2 hours, designed for one sitting
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solo-developed: design, code, and story by one person

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