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Studios

Istanbul, Türkiye · Founded 2018

Vault Nine

Action RPG & tactics

Nine people when they started, twenty-six now. Vault Nine builds systems-heavy games with hand-authored stories bolted directly onto them, and refuses to ship a mechanic it cannot explain in one sentence.

  • Ashen Crown
  • Ironbloom Tactics

Lisbon, Portugal · Founded 2015

Hardlight Collective

Fighting & racing

A team obsessed with feel. Hardlight tunes input latency before it tunes anything else, which is why their fighting game and their rally game share more code than you would expect.

  • Neon Fracture
  • Rally Kismet

Gothenburg, Sweden · Founded 2020

Longtide Studio

Strategy & mobile

Longtide ships in public. Every project they run goes into early access or open beta long before it is finished, and the roadmap is whatever players are actually arguing about that month.

  • Tidebreaker
  • Static District

Montréal, Canada · Founded 2019

Grey Harbor

Horror & narrative

Two very different games from one small team: a quiet story about a street, and a horror game about a station. Grey Harbor thinks both are about the same thing.

  • Hollow Signal
  • Paper Lanterns