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basecamp | |
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| Developer | otterhands |
| Publisher | otterhands |
| Release date | TBA |
| Made in | |
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basecamp is a round-based roguelite in which you free place turrets in a tower defense fashion to avoid your base being overrun by enemy waves. Turrets are also used to mine resources in the depths below.
You can expect a combination of classic TD features and controls with modern roguelite progression systems as well as meaningful resource management decisions.
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Unlock different turrets and perks
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Fight more and more varied enemy types
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Face meaningful decisions about resource allocation - mine more or secure your base
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Crunchy pixel art and juicy feedback
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Each mission creates unique dynamics due to player decisions and shuffled upgrade choices
Story | Lore | World
1000 years in the future earth is dried out.
Only shadows of humanity remain. Forced to retreat up high mountains - only surviving.
Certain technology from previous, more imaginative and advanced, generations prevents its downfall.
Knowledge about this system is long lost to the ages.
So, humanity leads a life completely dependent on something that now seems like magic.
Play as this survival system tasked with missions to the post-apocalyptic surface in order to secure rare and vital resource pockets.
Defend | Mine | Advance
Place turrets to defend against waves of mutated surface dwellers but also to mine resources.
Decide which to prioritize at any given moment and invest your resources accordingly.
Advance to new depth, always deeper.
Uncover what lies below and use it to defend your mission base at the surface with new options.
But be prepared... because who knows what your presence might attract!
Supported by:
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